Take the job
Mark a job in production when you start it, and quote a ship date at the same time. The artist sees both without having to ask, which is most of the follow-up email gone.
You get a queue of work that a customer has already signed off on, press-ready PDFs separated by color, and a way to prove the artwork in front of you is the artwork that was approved.
If your shop only receives finished proofs from the artists you work with, POOF costs you nothing. If you also have designers in house creating and sending their own proofs, those sends use credits like anyone else's. The details are below.
A graphic artist sends a partnership invitation to your shop. Nothing lands in your queue until you accept it, and you can end a partnership at any point without losing the history of work you already ran.
Partnerships are per organization, not per person. Add your production staff to the shop account and they all see the same queue.
Approved jobs from every artist you work with land in a single list. Open one and you have the garment, the colorway, every print zone, the placement coordinates, and the artwork.
Mark a job in production when you start it, and quote a ship date at the same time. The artist sees both without having to ask, which is most of the follow-up email gone.
Download the artwork one file at a time or grab everything on the job in a single archive. Press-ready PDFs are generated on demand at the page size you want.
Mark the job shipped and attach the tracking number. Update it later if the carrier details change. The artist and their customer get the status without a single message from you.
Each job carries a message thread between your shop and the artist, separate from anything the customer sees. Ink questions, substrate concerns, and scheduling stay attached to the job instead of scattering across inboxes.
POOF builds a press-ready package on demand: one PDF per artwork file on the job, plus a manifest describing dimensions, colors, and zone placements.
The artwork is re-emitted with its elements grouped into one named layer per print color. Those come through as optional content groups in the PDF, which Illustrator imports as named layers ready for separation. You are not picking a design apart by hand to find out how many screens it needs.
Named sizes center the artwork on the sheet and auto-orient between portrait and landscape per file to get the best fit. Aspect ratio is preserved by default, and the manifest records the real print dimensions so you can check the output against the proof.
The risk in taking someone else's approved artwork is that it was not really approved, or that it changed after it was. Every job in your queue carries an approval verification you can open.
Practically, this is what keeps you from holding the bag on a swap you did not agree to. If a dispute comes back at the job later, the evidence is already on file. The integrity page covers exactly what is recorded and how an outside party re-verifies it.
Plenty of shops have their own art department. You can say so at signup, and your account works both ways: you receive partnered work in the queue, and you can build and send your own proofs.
Receiving work from partnered artists is always free. When your shop originates a proof and sends it to your own customer, that send uses one credit, the same as it would for any studio.
Tick the in-house designers box at signup and your shop starts with the same 3 free credits a design studio gets, so you can try sending your own proof before buying anything.
See pricing for the credit ladder.
Free to create, free to receive work. Once you are on, any artist you work with can send jobs straight into your queue.
Create a shop account